[BRLTTY] some strange issues with brltty 5.3.1

kendell clark coffeekingms at gmail.com
Sun May 8 21:43:37 EDT 2016


hi

Looking at the build script, it looks like espeak ng uses pulse audio 
first, and if that fails it will use port audio.

Thanks

Kendell Clark



On 5/8/2016 6:13 PM, Dave Mielke wrote:
> [quoted lines by kendell clark on 2016/05/08 at 17:41 -0500]
>
>> I'm using the espeak fork called espeak ng. Espeak was forked about a
>> year ago because the original developer, jonathan duddington, stopped
>> responding too all attempts to get ahold of him. The fork has a lot of
>> the older espeak removed, including the wx widgets that used to be
>> needed to compile the phoneme data, but as far as programs using it to
>> speak are concerned, they shouldn't need any modification at all. I know
>> orca, espeakup and brltty all use it without issues. I'm using a
>> precompiled espeak ng package. I can give you the configure options if
>> you like, but I'd have to look them up in our package build script.
> Just look through them to see if they know which sound package their dealing
> with.
>
> I just did "ldd /usr/binespeak" on my system and can see that it's been
> specifically compiled for Pulse Audio. That leads me to suspect that it may
> have a configure option to specify something else.
>



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